Calamity Griphogila

Author: Cauzz Date Uploaded: 1 year ago Last Updated: 1 year ago
Deck Views: 2,056 Deck Comments: 0 Deck Format: Standard
Deck Nation: Brandt Gate

Deck Description

4 Meteors = (Ride Deck) Griphosid + 3 Calamity Orders 

Griphosid - G0 6000 Power
(You can have a total of five cards in your Ride Deck made up of this card, three Calamity cards and an Over trigger)
CONT(VC): This unit gets Power +2000 for each Calamity card with a different card name in your soul.
AUTO(VC): At the beginning of your main phase, choose a Calamity card from your ride deck, and put it into your soul. COST[Put three Calamity cards into your ride deck face up], search your hand or deck for up to one "Dragontree of Ecliptic Decimation, Griphogila", ride it as Stand, and if you searched your deck, shuffle your deck. If you rode a card, choose two of your RC, and put a Dragontree marker on each of those circles.

4 Hellhazard = 4 Dragontree of Ecliptic Decimation, Griphogila (632874)

TL;DR:
- Your ride deck consists of Griphosid, 3 Calamity Orders, and your OT.
- On turns 1-3, instead of ride climbing to the next grade, you put a Calamity Order into your soul from your ride deck. Keep in mind this means your Vanguard is G0, so you can only play G0 units for now.
- On turn 3, you can return your 3 Calamity Orders from your soul back to your ride deck to search your deck for your G10 boss unit, Griphogila and ride it as your vanguard.
- Each time Griphogila attacks the opponent's vanguard, you remove a Calamity card from your ride deck from the game. When you run out and attack again, you can activate your Over Trigger effect and restand nearly all your rear guards. This is effectively an alt-win condition that sets your opponent on a turn counter until they lose, as once you reach T6 and activate your OT, you should most definitely win the game.

The goal of this deck is to survive until turn 6 and OTK with Brandt Gate's insane OT, Eldobreath.
- Combine Rusher is an intercepter that can return to your field at the cost of Counter Blast. Use it to attack into your opponent's front row rear guards.
- Abend Robust is to help you consistently get to Abyssal Dark Night for your Culjameed's shield power to be activated. With 6 World Orders in deck, you're looking to draw one by turn 3 and either another order or a robo by turn 4.

Trigger lineup is:
5x Draw, 6x Front, 4x Heal, 1 OT
Defensive trigger line up, since we are only looking to get to turn 6 to OTK. No crits to effectively damage deny to restrict opponents' Counter Blast. We run 5 draw because drawing a draw triggesr is terrible, only checking them is good. Running less or more draw triggers are up to personal preference, but I think 5 is the best number.

Deck Breakdown


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