Monster Keyboard Mash

Author: FlooffyBeast Date Uploaded: 1 year ago Last Updated: 1 year ago
Deck Views: 858 Deck Comments: 0 Deck Format: Standard
Deck Nation: Brandt Gate

Deck Description

Even the English version looks like a keyboard smash. There are a total of 6 different set orders in this deck, with 2 duplicates. Ereedocjsdo needs 3 different orders to restand a rear-guard, 5 to also restand himself with +10k and no drive, then he sends the chosen orders back to the deck. This is okay because every time he rides, he puts all orders from the top 5 of your deck into the zone. For this reason, Gratias Gradale would not be very helpful in this deck, except for giving Zone another turn to search. Several of these orders add cards to your hand, so no draw triggers to prevent quick deck-out. He needs the front row power anyway. Be sure to have all your Shadow Army tokens handy for this deck, because if your opponent doesn't remove them, you don't lose them. Only 1 card here generates any, but Erefdasdofj makes them recyclable.

Vogel only has 1 target in this deck, Darkness Nobody Knows, but he can also get it back from your drop if you have to dump it for a sentinel. Plus he's a grade 3 who gains 5k when you place an order, which Erefedoadf does for free, and this deck needs consistent power buffs. Combine Rusher for field consistency. Habitable Zone is just great card advantage and helps you fill that order zone on a persona turn. Radiabirio can grow to a 23k booster, and Eredoajdid just feeds him faster than any other vanguard. You know what Bob's here for.

So I got rid of Arkhite AND Cardinals because Eva is the only real way to make this deck work. Otherwise you're running the g2 research with Arkhite, which is dumber. The g1 Eva research does nothing in this deck, except it's a free play and not a duplicate. If you replace Sturmer for g3 research, which you could only use via Eledglema, you could theoretically cc/sc with the g1; otherwise the g3 is discard fodder. This is the only way he gets 4 attacks turn 3.

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